Learning and gamification: a possible relationship?

نویسندگان

  • Leonardo Caporarello
  • Massimo Magni
  • Ferdinando Pennarola
چکیده

One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on gamification in the educational field. It dis-cusses the existing studies on the effectiveness of gamification for learning purposes, ana-lyzing their impact on students’ attitude, knowledge and behavior. Finally, it highlights the main gaps in the current literature, pointing to new directions of research.

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عنوان ژورنال:
  • ICST Trans. e-Education e-Learning

دوره 4  شماره 

صفحات  -

تاریخ انتشار 2017