Learning and gamification: a possible relationship?
نویسندگان
چکیده
One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on gamification in the educational field. It dis-cusses the existing studies on the effectiveness of gamification for learning purposes, ana-lyzing their impact on students’ attitude, knowledge and behavior. Finally, it highlights the main gaps in the current literature, pointing to new directions of research.
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عنوان ژورنال:
- ICST Trans. e-Education e-Learning
دوره 4 شماره
صفحات -
تاریخ انتشار 2017